#ifndef EFFECT_CROSSHAIR_H
#define EFFECT_CROSSHAIR_H

#include "BaseEffect.h"
#include "StatefulUnit.h"

class EffectCrosshair : public BaseEffect, public StatefulUnit
{
public:
    EffectCrosshair();
    ~EffectCrosshair();

    void update();

    void render();

    void isFinished() {finished = true;}
};


#endif
